Debussy, Ravel – La Mer - Daphnis Et Chloe - Berliner Philharmoniker, Herbert von Karajan. Cover.jpg 49.45KB; 02 - Debussy La Mer - II. Jeux de vagues- Allegro.mp3 11.89MB; 05 - Ravel Pavane pour une Infante Defunte- Lent.mp3 12.24MB; Audio Create Time: 2020-05-12 Files: 7 Total size: 97.59MB Seeders: 0 Leechers: 4. Chloe's Requiem Download. Created by Kris Mrksa. With Lydia Wilson, James Frecheville, Sian Reese-Williams, Brendan Coyle. In 1994, a toddler disappeared from a small.
KV 626, Requiem Mass in D minor (43) Symphonies. Childhood symphonies (1764-1771) Salzburg-era symphonies (1771-1777) Late symphonies (1778-1791) Concertos. About Wolfgang Amadeus Mozart A child prodigy, Mozart wrote his first symphony when he was eight years old and his first opera at 12. He went on to write some of the most important masterpieces of the Classical era, including symphonies, operas, string quartets and piano music. When I download Chloe's Requiem, I installed the font but nothing happened, and when I started the game, it says that a BGM in japanese letters was missing, what should I do? (I'm using windows 7 by the way).
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Cloé's Requiem is an RPG Maker horror adventure game released in October 2013 by Nubarin and Nanashi no Chiyo of the group Buriki Clock, the same people who made Fantasy Maiden's Odd Hideout. It follows the experiences of a twelve-year-old boy named Michel D'Alembert, a violinist who is extremely talented, but hates training and is very lazy. One day, he runs away from his family and ends up in a strange mansion. There, he meets a young girl named Cloé, who tells him that she has a curse, and tasks him with repelling it.
Cloé's Requiem has disturbing themes such as murder, incest and sexual abuse.
An English-translated version can be obtained here
There's a spin-off called Cloe no Requiem: Con Amore. It's about Cloe and Michel's respective cats and their actions to stop Cloe's curse. There's also the light novels 'Cloe no Requiem: Infinito' and 'Cloe no Requiem: Infinito Andante'.
Cloé's Requiem contains examples of:
- Abusive Parents:
- Cloé's father, Alain, regularly abused her (implied to be sexually). Also, when her mother found out, she started neglecting Cloé.
- Michel's father neglected Pierre and forced Michel to perform on concerts in order to get some money for the family.
- Advancing Boss of Doom: Alain's vengeful spirit.
- Alone with the Psycho: Whenever Cloé is left alone with her abusive father Alain.
- Aw, Look! They Really Do Love Each Other: Michel acts as an Aloof Big Brother in front of Pierre, but when the latter snaps in front of him, Michel is so disoriented that he starts crying. Pierre himself is distraught by Michel's disappearance, as shown in the Good Ending.
- Big Bad: Cloé's curse is the thing keeping her trapped in the mansion, and Michel must destroy the curse to free her. It is later revealed that Alain Ardennes, Cloé's abusive father, became the curse after she killed him in self defense.
- Character Portrait: Full-body pixel portraits stand next to dialogue boxes. Their facial expressions can change to reflect whatever they're saying.
- Curse: Two of them, who follow the main characters around. Cloé killed her abusive father in self-defense, who becomes a vengeful spirit and curses her, forcing her to become a ruthless monster. Also, Michel accidentally killed her very obsessive maid Charlotte, who curses him.
- Con Amore reveals Charlotte isn't as crazy as Michel made her out to be. What cursed him were his own guilt and negative feelings after accidentally killing Charlotte.
- Dead All Along: Con Amore reveals Blanc and Noir have been dead for quite a while and the cats Michel saw were just ghosts. In truth Blanc was killed by the cursed Cloé while Noir was killed by Alain during one of his fits of rage.
- Downer Ending: Most of the endings involve either Cloé eventually dying from her curse or Michel being killed by her.
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- Foreshadowing: On a bookshelf in the first room to open on the first floor, a book that can be read talks about a famous performer who is believed to abuse his wife and daughter. This is none other than Cloé's father, Alain Ardennes.
- Forgotten First Meeting: Cloé and Michel met a few months before the events of the game during a concert, when he saved her from her father's abuse by asking her father if they could practice a bit more (to which he agreed and left).
- Hard Work Hardly Works: Pierre practices on the piano hard every day, but he is never acknowledged, in favor of his big brother.
- Horrible Judge of Character: In Con Amore, Noir assumes that because the D'Alembert family treated her well, all humans would be friendly to her. This leads to her death when she tries to approach Alain.
- I Wished You Were Dead: When Pierre snaps in front of his big brother, he says this almost word for word.
- Life Meter: In the form of your sanity bar, which causes a Non Standard Game Over if depleted.
- Light Is Good: After you uncover all of the secrets on one of the floors, the lights turn back on.
- Multiple Endings:
- Bad Ending 1: If Michel decides not to attack Cloé with the knife and hugs her instead, she stabs him. Michel accepts his death and says he will never leave her. Cloé briefly wakes up from her cursed-induced insanity and realizes what she just did.
- Bad Ending 2: If Michel decides not to attack Cloé and pushes her away, she faints. Michel breaks down, remembering the time he killed Charlotte and lamenting he hurt someone once again. As he says this, Cloé wakes up from her stupor and kills Michel.
- Normal Ending: If Michel attacks Cloé, she dies. Michel mourns her and decides that he needs to stops his own curse once and for all. He will accept the consequences of his actions and return home. Before he leaves, he plays on the piano one last time.
- Ghost Ending: If Michel unlocks Cloé's astral projection and doesn't survive his encounter with Alain, he becomes a spirit in the mansion together with Cloé. The two then play the piano together.
- True Ending: If Michel has the protective charm, decides not to attack Cloé and hugs her instead, Cloé is freed from her curse, giving Michel the strength to resolve his own curse. Unfortunately, Cloé still dies (in his arms, no less), and Michel has accidentally killed Charlotte and maimed his father and maid, meaning there's little chance he'll ever get to have the normal life he wanted.
- Non-Specifically Foreign: Judging by the names and surnames, we can hypothesize that the characters are French.
- Not So Different: Michel realizes that Cloé is just like him, because their fathers treated them coldly, as if they were objects.
- Parental Incest: Cloé's father frequently calls her to his room and rapes her roughly enough to draw blood. To make things worse, her mother not only doesn't care about her, but feels jealous over the sexual attention he shows towards her and hates her as a result.
- Third-Person Person: Cloé, to emphasize her childish and naive nature.
- Revenge: The main theme of the game.
- The Reveal: The Cloé we have seen in the game is an astral projection of the real Cloé, who is cursed by her abusive deceased father and is nothing but a shadow of her former self. Michel is cursed as well, by Charlotte, the young maid he accidentally killed.
- Unreliable Narrator: Con Amore reveals that Charlotte isn't as obsessive and unhinged as Michael believes her to be, it's just that she's very awkward when talking to him. What's more, the Charlotte that cursed Michel is a projection of his own guilt. The real Charlotte is actually horrified to see him suffering so much because of her.
- Spell My Name with an 'S': According to Word of God, the game is romanized as Chloe's Requiem, but in the translation it appears as Cloé instead, possibly to go with the French motif of the game.
- Soul Jar: Alain's is his favorite piano. Once Michel destroys it, Alain dies along with it.
Alternative Title(s):Chloe No Requiem
Index
Game: Cloé’s Requiem
Chloe 27s Requiem Downloads
Developer: Buriki Clock
Program: RPG Maker VX
English Translation by Tosiaki7:
http://tosiaki7.tumblr.com/post/85280561912/cloes-requiem-finished
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Walkthrough by Natsukage >>>>>> below
I really enjoyed the game, possibly because I also enjoy classical music. This game does a great job of integrating it into the story and gameplay.
An interesting game mechanic is the ability to equip your items. In order to use your items, they must first be equipped into Michel’s hands (either left or right.. doesn’t matter which).
Prologue
Move downwards.
Enter the house.
OBTAIN the candlestand on the left table. EQUIP the candlestand.
Return outside and GET FIRE using the outside candles.
Go back inside and LIGHT THE SPIDER WEBS on the stairs. Proceed up the stairs.
Speak to Cloe at the piano. Reply OKAY to breaking the curse to OBTAIN the first floor west guest room key.
>>You can now speak with Cloe in order to regain health.
Finding the Moonlight Score
Go downstairs and open the lower left door (1F W Guest Room).
Examine the shiny object on the shelf to OBTAIN the paintbrush.
PUT HAND IN the crack in the wall to OBTAIN first floor east guest room key.
Exit the room and go across the hall to open the lower right door (1F E Guest Room).
Examine the shiny object on the table to OBTAIN scissors.
Speak with the doll but DON’T GIVE EYES.
Go to the 1F W guest room and TAKE THE DOLL’S EYES. {Warning: the doll will not be happy} EQUIP the doll’s eyes.
Return to the doll in the 1F E guest room and GIVE THE DOLL’S EYES. OBTAIN Piano Sonata No. 14 Moonlight. EQUIP Moonlight Score.
Go upstairs and examine the piano. PLAY it.
Finding a Different Instrument
Examine the shiny object on the table near the piano to OBTAIN first floor library room key.
Go downstairs and open the upper left door (1F Library).
Examine the paper on the table to OBTAIN quill and ink. Exit the room.
Push the stool to position it in front of the man in the upper right painting.
EQUIP the quill and ink with the paintbrush and PAINT HIM OUT of the painting.
Examine the sculpture blocking the door and enter it.
CHASE SCENE: Open the chest to OBTAIN the violin. This triggers a chase scene where you must run back to the main hall. There is a save point I recommend you use near the chest.
EQUIP the Moonlight score and violin and speak with Cloe to PLAY Moonlight.
As Cloe, head upstairs.
Finding the Traumerei Score
Go downstairs and examine the shiny to OBTAIN the second floor south servant room key.
Return back upstairs and open the lower right door (2F S Servant Room).
Examine the paper on the ground twice to OBTAIN housekeeper memo.
EQUIP the scissors and CUT UP the stuffed animal to OBTAIN second floor mother’s room key.
Exit the room and go across the hall to open the lower left door (2F Mother’s Room).
Examine the shiny at the drawer to OBTAIN dirty doll.
Examine the portrait.
Examine the shiny on the bookshelf and READ the diary.
Check the portrait again.
EQUIP the quill and ink and examine the book on the table. WRITE the answer to OBTAIN Cloe’s room key.
>>ANSWER: A
Exit the room and open the one above it (Cloe’s room).
Examine and OBTAIN the stuffed animal and (L) soldier doll. EQUIP them and THROW them into the fireplace.
EQUIP the candlestand and LIGHT the fireplace.
Talk to the shadow.
Examine the paper on the desk to OBTAIN family picture.
Talk to the shadow again and SHOW the picture.
As Cloe, attempt to exit the room. Speak with the shadow, then examine the bucket.
Check the fireplace to OBTAIN little key.
Examine the toy box and USE the little key to OBTAIN small drum.
EQUIP the small drum and examine the soldier doll to MAKE IT HOLD IT.
Examine the sheets near the fireplace to OBTAIN music sheets for Traumerei.
Fixing the Piano
Exit the room and speak with Cloe.
Go upstairs and examine the piano there.
Examine the shiny on the ground to OBTAIN second floor north servant room key.
Go back downstairs and open the upper right door (2F N Servant Room).
Examine the paper on the table.
Go into the 2F S Servant Room through the connecting door.
EQUIP the candlestand and examine the stuffed animal to BURN IT.
Return to the 2F N Servant Room and examine the paper again.
Go back to the 2F S Servant Room and BURN A and C to OBTAIN two piano keys.
Attempt to leave the room.
Examine the paper that appears on the table.
EQUIP the scissors and CUT OUT from the family picture.
Leave the room and go back upstairs.
EQUIP both piano keys and INSTALL THEM.
EQUIP the Traumerei score and violin and speak to Cloe to PLAY Traumerei.
As Cloe, speak with the dolls. After the father comes, attempt to speak with them all again.
Caprice No. 24
Go down to the 2F and examine the shiny to OBTAIN third floor backstage room key.
On the 3F, open the right room (3F Backstage Room).
READ the letter on the table and OBTAIN rough sketch.
Examine the other object on the table to OBTAIN hammer.
EQUIP the hammer and DESTROY the locker of the Cello’s murderer. Hints found outside the room.
>>ANSWER: Flute
OBTAIN father’s room key from the destroyed locker.
Exit the room and enter the left room (Father’s Room).
Examine the shiny on the bookshelf to OBTAIN drawing paper.
Anytime, EQUIP the drawing paper and speak with Cloe to OBTAIN protective charm. <needed for True End>
TRY OPENING the album near the bed, then READ after.
INSANE MODE: Go into Cloe’s room and examine the shiny on the bookshelf in the corner. TRY HOLDING the diary.
Exit the room.
TRY OPENING the album again and TAKE OUT the photo.
Check behind the piano to OBTAIN tool.
Exit the room.
At the top door, EQUIP the tool and use it to TAKE OFF the doorknob.
EQUIP the scissors and INSERT THEM in place of the doorknob.
Enter the door.
Talk to the blue spirit (Maid D) and ACCEPT INVITATION.
EQUIP the quill and ink and rewrite the menu in the right order.
>>ANSWER: Hors d'euvre, Soup, Fish, Granite, Meat, Cheese, Dessert, Coffee/Black Tea
Exit the room and sit at the table on the bottom. ENGAGE proper manners.
>>Enter into the seat from the LEFT, then GET SEATED.
>>DON’T SPREAD the napkin until after Cloe.
>>For the fish, TAKE BONES WITH KNIFE.
>>WIth the napkin, FOLD it once then leave it to the LEFT.
After the meal, you OBTAIN music sheets for Caprice No. 24.
EQUIP Caprice No. 24 and violin and speak to Cloe to PLAY Caprice No. 24.
Michel’s Memories
Enter the Left room.
Go back into Michel and Pierre’s room.
Examine Michel’s bed and SLEEP ALREADY.
Exit the room and enter the left room at the top.
Speak with the shadow closest to the door.
Exit the room and go back into the bedroom.
Enter the practice room and speak to Pierre.
Exit the room and go down into the living room.
Examine the fireplace.
Go to the bedroom.
Exit the room and talk to Charlotte.
Go to the Father’s room and talk to him, then exit the room.
Noir’s bell <<For TRUE END>>
Go into Mother’s Room and examine the drawers for dirty doll.
Go to Cloe’s Room and PICK UP the doll on the ground near the fireplace for the second dirty doll.
EQUIP the dirty dolls and MAKE THEM SIT on the sofa in Cloe’s room to OBTAIN the bell.
Find Noir and ATTACH the bell to him.
Nocturne No. 20
Examine the shiny next to the save point for the second floor passageway key.
Go to the 2F and open the door in between (2F passageway).
Climb down the ladder to the left.
Down the passageway and into the basement, enter the first door you see (upper left door).
Examine the shiny to OBTAIN the first floor basement east storage key.
EQUIP the quill and ink and answer the phone, saying you HAVE ONE READY and OBTAIN the numbers memo.
Exit the room and enter the one to the right (1F Basement East Storage).
PLAY the piano to match the melody indicated by the numbers memo.
>>ANSWER: La Mi Re Do Do Ti Re
Talk to the piano to let her know that you WANT TO BE LET OUT.
>>ANSWERS: Fa; Time signature; Xylophone
Talk to the piano again and tell her you KNOW IT. Answer the question correctly to unlock the door and OBTAIN first floor basement south storage room key.
>>ANSWER: Inside this room; Outside the bookshelves; Bigger; The whole room is the score
Exit the room and open the door towards the bottom (1F Basement South Storage Room).
Go down and talk to the girl.
CHASE SCENE: Run straight up and out of the room.
Return into the room.
In Michel’s memories, go into the father’s room, then leave the house.
Exit through the door at the bottom and climb he ladder to go outside.
Examine the papers next to the save point to OBTAIN music sheets for Nocturne No. 20.
EQUIP Nocturne No. 20. and violin and speak to Cloe to PLAY Nocturne No. 20 and OBTAIN silver knife.
Defeating the Curse
In the garden, SEARCH AROUND the left bush and descend the stairs that appear.
>>If Noir has a bell, you can speak with Noir to regain health.
Talk to the skull next to the save point and give it what it wants to OBTAIN hidden room key.
>>ANSWER: Cello- Rough sketch, Piano- Numbers memo, Housekeeper memo, Present hand
Open the hidden room to the south.
EQUIP the hammer and examine the piano to confront Cloe’s curse.
FIGHT: Run away from Alain (around the table) and check the piano with the hammer equipped. Do this 3 times.
After victory, OBTAIN small hidden room key.
EQUIP the silver knife and open the last door.
END: Bad-1 >> Don’t equip the silver knife. OR Don’t swing it down. Hug her. (Without protective charm)
END: Bad-2 >> Don’t swing it down. Push her away.
END: Normal >> Swing it down.
END: True >> Don’t swing it down. Hug her.